List of games
Jump to a game:
How the game works
Each game is numbered from 0 to 9.
First 0.1 ICY burn is done on Friday to decide which eye trait is lucky and gets a temporary bonus the games (0-1 points). See the FAQ for the details.
First game is then decided by a 1 ICY transfer to the burn address.
Last number of the TxHash show the game that is played next.
For example, if last the number is ...7, the first game will be Ddakji.
If the last two numbers are the same, for example ...77 game will be night fight.
If the same number comes twice, it is ignored and the previous number is taken. The same game can't be played twice.
How to survive in the game:
In all games, you need at least 6 points to survive the round.
Points come from the stat points + bonus points. If two stats are needed for the game, then it is the average of these stats + bonus points.
For example if you have STR=5, CON=6 and you get one point from the lucky eyes, you would get:
6p in tug of war (5+1).
7p in icy swimming (6+1).
6.5p in arm wrestling (5.5+1).
After the 3rd game there are always 10-100 survivors.
If there would be less than 10 survivors, survival limit for the 3rd game is decreased from 6 to 5.5.
If there would be more than 100 survivors, survival limit for the 3rd game is increased from 6 to 6.5 or 7 or even 8.
First burns for the games:
0.1 ICY burn = Lucky eyes number.
1 ICY burn = 1st game.
2 ICY burn = 2nd game.
3 ICY burn = 3rd game.
Game will continue on Saturday with the final fight.
Burns for the final fight:
0.2 ICY burn = Lucky weapons. Which weapon traits get 0-1 points bonus for the final fight. See the FAQ for the details.
4 ICY burn = Which weapons are for the final fight. Top 10 Vikings with the highest stats will survive.
Last ten Vikings will be sorted based on their minting order, from the oldest to the latest. Each of them have the same 1/10 chance to win the game.
5 ICY burn shows which of the 10 Vikings will win the game.
Game - Tug of War - ...1
Keep pulling or fall from a cliff and get splattered on the rocks below.
Counts: Strength + small bonus from the eyes trait.
Game - Icy Swimming - ...2
Swim fast enough or freeze.
Counts: Constitution + small bonus from the eyes trait.
Game - Dalgona candy - ...3
Make shapes from a dalgona candy. Fail and you get shot.
Counts: Agility + small bonus from the eyes trait.
Game - Marble game - ...4
Play marbles. Lose and you are dead.
Counts: Intelligence + small bonus from the eyes trait.
Game - Arm wrestling - ...5
Test of upper body strength. Weak ones are killed.
Counts: Strength and constitution + small bonus from the eyes trait.
Game - Obstacle race - ...6
Test of speed and agility. Slow ones will die.
Counts: Strength and agility + small bonus from the eyes trait.
Game - Ddakji - ...7
Throw a folded paper to a folded paper. Make it flip or die.
Counts: Strength and intelligence + small bonus from the eyes trait.
Game - Icy stepping stones - ...8
Keep jumping on slippery frozen stones and try not to fall to your death.
Counts: Constitution and agility + small bonus from the eyes trait.
Game - Icy escape room - ...9
Complete tasks and escape room before you die in -40c.
Counts: Constitution and intelligence + small bonus from the eyes trait.
Game - Red light, green light - ...0
Run on green, but stop before red. If you are moving during the red light, you will be shot.
Counts: Agility and intelligence + small bonus from the eyes trait.
Special Game - Night fight - Two same numbers in the end (...11 or ...22 for example).
Seemingly unplanned event. Brutal violence erupts middle of the night and only the best fighters survive
Counts: Attack + small bonus from the eyes trait.
Final Fight - Warhammers - ...1
Keep smashing with warhammers until no-one else is left.
Counts: Attack + strength + small bonus from the weapon trait.
Final Fight - Sauna Survival - ...2
Fight in a 100C sauna. Last one standing wins.
Counts: Attack + constitution + small bonus from the weapon trait.
Final Fight - Archery - ...3
Keep shooting until others are dead.
Counts: Attack + agility + small bonus from the weapon trait.
Final Fight - Remote controlled mechs - ...4
Control your little mech with a care. If it is destroyed, you die also.
Counts: Attack + intelligence + small bonus from the weapon trait.
Final Fight - Bare knuckle boxing - ...5
Brutal form of boxing. Knock others down or die.
Counts: Attack + strength and constitution + small bonus from the weapon trait.
Final Fight - Axes - ...6
Fight with axes until only one Viking is left.
Counts: Attack + strength and agility + small bonus from the weapon trait.
Final Fight - Javelins - ...7
Throw javelins until others are down or die.
Counts: Attack + strength and intelligence + small bonus from the weapon trait.
Final Fight - Run or die - ...8
Keep running fast until everyone else is dead.
Counts: Attack + constitution and agility + small bonus from the weapon trait.
Final Fight - Labyrinth of Death - ...9
Find your way out from labyrinth full of traps. Only one survives.
Counts: Attack + constitution and intelligence + small bonus from the weapon trait.
Final Fight - Fencing - ...0
Sword duels until only one is alive.
Counts: Attack + agility and intelligence + small bonus from the weapon trait.